The trade is the game.
Four crops. Buying $GROW takes one, holding it mints more, and the next buyer takes it off you — and pays you for the privilege. No buttons, no wallet connect, no approvals. Just the trade.
HOW IT WORKS
1. BUYBuy enough $GROW in one trade to clear a crop’s bar and it’s yours.
2. FARMWhile you hold it, the crop mints $GROW to your wallet — paid out automatically on every trade.
3. WILTEvery hour untouched, a crop’s price halves. Ignored crops get cheap, then get taken.
4. REROLLMultipliers reshuffle every 4 hours. One crop is always a 10x — that’s the one worth fighting for.
5. EXITGet out-bought and you keep your bag plus a 25% premium. Sell below your stake and you walk away empty.
NUMBERS
MAX SUPPLY
10,000,000
LAUNCH MINT
4,000,000
LOCKED LP
3,500,000
TREASURY
500,000
EMISSION
0.25 /sec
HALVING
every 14 days
TAKEOVER PREMIUM
25%
BUY / SELL TAX
0% / 0%
CROPS
4
WEIGHT CAP
100,000
4,000,000 $GROW is minted at launch: 3,500,000 goes into the liquidity pool and 500,000 is held as treasury. The remaining 6,000,000 can only ever be farmed. Emissions halve every 14 days and stop dead at max supply, so the only lasting inflation is early and finite.
WORTH KNOWING
- →One buy takes one crop, never two. Buying double doesn't win you two crops — it wins you the best one you can afford, with a bigger stake behind it.
- →Your crops are backed by your total $GROW. Drop below it and every crop you hold vacates at once.
- →Earnings are capped at a 100,000 $GROW stake. Buying past that raises the bar you have to defend, but not what you earn — so the biggest buy isn't the best one.
- →You never claim anything. Earnings are pushed to your wallet on the next trade, and in full the moment you're dethroned.
- →A takeover can't cost you tokens — you keep your bag and collect the 25% premium on top.
CONTRACTS
$GROW TOKENat launch
GROW CORP HOOKat launch
NETWORKRobinhood Chain · 4663
